The process goes like this: Computer is constantly choosing numbers. The rate of number choosing is from 10 to 100 numbers/second. It changes the frequency of chosen numbers/per second. This way, the results can not be patterned in any way, the player will have no chance of finding out the next possible number.
Next - the number 22 is put in a list, where a corresponding number is assigned to a certain outcome result on a reel - a symbol. The system was first invented by a suede inventor and after him it's called »Tealnes map«.
You have 64 numbers (0 to 63) but you can have unlimited but at video slots you can have unlimited virtual stops. Combinations are endless, but let's say, we have a machine that has 10 symbols and 50 assigned stops per reel.
In Example 1, we will have 2 numbers assigned to a wild symbol. In Example 2 we have 4 numbers assigned to a wild symbol.
It's very easy to guess, which machine of the two will have a higher payout.
And more - with a system like this, it's easy to change the payout in any second. This is probably how the bonus games work. And that's why our team is assuming - »Hot« and »Cold« phases also can be the result of a slightly changed mapping! The machine did not break the law, it's still working on a RNG generator randomness basis, the results are still a product of luck. But, you have better ODDS in example 2.
So, after computer chooses a number, let's say 17533206, it divides the number by 64. The remainder in equation (somewhere between 0 and 63) will be the reference number for one reel.
Example: 17533206 / 64 = 273956 and the remainder is 22
17533206 divided 64 --------- 273956 (22)
1, 4, 7, 16, 18
2, 5, 9, 19,22, 28, 39
4, 11, 14, 26, 33, 40, 47
8, 15, 24, 50
1, 4, 7, 16, 18, 20
2, 5, 9, 19, 22, 28
4, 11, 14, 26, 33, 40
Of course, all modern casino slots are powered by computers. The law says »The result must be a product of luck, not knowledge of a player«. The basic for this is randomness. But, the real randomness is only to be found in nature. An example, given very often - tossing a coin, that's real randomness.
So, the core of all was to build a generator that will produce similar results. The industry invented a Random Number Generator (RNG). It is simulating randomness, so we can't talk about real randomness, but it's very close.
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